#ifndef _INFO_H_
#define _INFO_H_

#include "Object.h"

class Info : public Object
{
public:
	/*
	 *	get/set properties
	 */
	OBJECT_TYPE getObjectType();


	/*
	 *	constructor/destructor
	 */
	Info(LPDIRECT3DDEVICE9 d3ddv, LPDIRECT3DSURFACE9 BackBuffer, LPD3DXSPRITE SpriteHandler, float x, float y);
	Info(Sprite* sprite, float x, float y);
	~Info();


	 
	void Render(RECT camera, int cameraX, int cameraY);
	void Update(list<Object*>* staObjs, list<Object*>* dynObjs, DxInput* input, float TPF);

	void update(list<Object*>* obj_list, DxInput* input, float TPF, Object* simon){}
	
	
};

#endif